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Marshmallow Laser Feast (MLF) are looking for someone to join our team as a Realtime Software Architect and help craft the next wave of high-profile artistic endeavours. You will work as part of the technical development team, reporting directly to the Head of Technology, where you will help build the core systems and tools that feed our real-time workflows.

As a Realtime Software Architect, you will build and maintain the infrastructure surrounding our realtime-experiences. You have hands-on experience working with and inside game engines, and care more about how things work than how they look. The ideal candidate will have strong experience and knowledge of system programming, network architecture and library development in core languages such as C++, C# (.Net) or Python.

We often work at the cutting edge of technology means that sometimes a solution doesn't exist, being a key part of our close-knit team of technicians, artists and creators knowing when to build bespoke, or use off-shelf solutions is a vital part of the role.

With over 2+ years of hands-on experience in the industry, you have been a core team member in the development of multiple bespoke projects, have an excellent showreel/portfolio or have shipped at least one official AAA title or similar experience.

This position is full-time, with an initial fixed contract of no less than 12 months, where we will seek to make permanent arrangements.

MLF supports flexible working arrangements and a designated home base. However, this role will require you to work from our London studio 60% of the time (3 days per week), growing with project needs. Where applicable, skilled worker visa sponsorship will be offered.

This role may require up to 2 months of non-consecutive international travel each year - projects depending.

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